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Thalindra Moonshadow is a cunning and resourceful rogue who uses her agility and wit to navigate the shadows. She is known for her quick thinking and ability to get out of tight spots, often relying on her magical abilities to aid her in her endeavors.

Description/Appearance

Thalindra is a lithe and agile half-elf with sharp, angular features and piercing green eyes. Her long, dark hair is often tied back in a loose braid, and she wears dark, form-fitting clothing that allows for maximum movement and stealth. Her attire is adorned with various pockets and pouches, each containing tools of her trade.nce

Background

Born to an elven mother and human father, Thalindra grew up on the streets of a bustling city. She learned to fend for herself at a young age, quickly mastering the art of thievery and deception. Her natural talent for magic was discovered by a mentor who taught her to harness her abilities, leading her to become an Arcane Trickster.

Personality Overview

Thalindra is fiercely independent and values her freedom above all else. She is quick-witted and always has a plan, often thinking several steps ahead. While she can be charming when needed, she prefers to keep others at arm’s length, trusting few.

Personality Traits

Resourceful and adaptable, able to think on her feet and come up with creative solutions to problems.
Dry sense of humor and often uses sarcasm to deflect from her true feelings.

Ideals

Freedom: Thalindra believes that everyone should be free to live their life as they choose, without being constrained by rules or authority.

Bonds

Her mentor, who taught her the ways of the Arcane Trickster, is the only person she truly trusts and respects.

Flaws

Thalindra’s mistrust of others often leads her to act selfishly, putting her own needs above those of her allies.

Mannerisms

Twirling a lock of her hair around her finger when she is deep in thought.
Fidgeting with her tools and weapons, always ensuring they are in perfect condition.

Likes and Dislikes

Enjoys the thrill of a successful heist and the challenge of outsmarting her opponents.
Dislikes authority figures and anyone who tries to control her.

Relationships

Thalindra has few close relationships, preferring to keep her distance from others. However, she has a network of contacts and informants that she relies on for information and assistance.

Motivations

Thalindra is driven by a desire for freedom and independence. She seeks to amass enough wealth and power to ensure that she is never beholden to anyone.

Goals
Thalindra’s ultimate goal is to establish her own thieves’ guild, where she can train and mentor others like herself.

 

 

Area(s)
Thalindra can be found in the shadows of the city, often lurking in dark alleys or hidden corners of taverns and inns.

Primary Role in the Area(s)
Thalindra serves as a master thief and informant, using her skills to gather information and acquire valuable items.

A Typical Day in the Life of Thalindra
Thalindra spends her days planning and executing heists, always on the lookout for her next big score. She spends her nights in the city’s underbelly, gathering information and making deals with her network of contacts.

Stats
Name: Thalindra Moonshadow
Race: Half-Elf
Class: Rogue (Arcane Trickster)
Level: 8
XP: 34,000 (approximate)
Hit Points: 58 (8d8 + 16)
Alignment: Chaotic Neutral
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Honor: 10 (+0)
Sanity: 10 (+0)
Skills
Stealth: +7
Acrobatics: +6
Perception: +4
Sleight of Hand: +6
Investigation: +5
Languages
Common
Elvish
Thieves’ Cant
Features and Abilities
Darkvision: 60 ft.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can’t put you to sleep.
Sneak Attack: 4d6

Cunning Action: Dash, Disengage, or Hide as a bonus action.
Uncanny Dodge: Halve the damage of an attack you can see.
Evasion: No damage on successful Dex save, half on failure.
Expertise: Stealth, Acrobatics
Thieves’ Cant
Roguish Archetype: Arcane Trickster
Spells:
Cantrips: Mage Hand, Minor Illusion
1st Level: Disguise Self, Silent Image
2nd Level: Mirror Image, Invisibility
Equipment
Thieves’ tools
Dagger
Short sword
Dark, form-fitting clothing
Various potions and magical trinkets
Quests & Plot Hooks
Thalindra needs help retrieving a valuable artifact from a heavily guarded mansion.
She has information about a powerful crime lord who is planning a major heist.
Thalindra is looking for skilled individuals to join her in establishing a new thieves’ guild.