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The Wasteland Gorothians are twisted versions of their volcanic cousins, adapted to survive in the harsh, irradiated wastelands. Their once fiery eyes now glow with a sickly green hue, and their skin is cracked and scarred from exposure to toxic elements. These creatures are even more aggressive and unpredictable, attacking anything that crosses their path.

Wasteland Gorothian (CR 8)

Large Monstrosity, Chaotic Evil


  • Armor Class: 16 (Natural Armor)
  • Hit Points: 136 (13d10 + 65)
  • Speed: 30 ft.

  • STR 20 (+5)
  • DEX 10 (+0)
  • CON 20 (+5)
  • INT 5 (-3)
  • WIS 12 (+1)
  • CHA 8 (-1)

  • Saving Throws: Str +8, Con +8, Wis +4
  • Skills: Perception +4, Intimidation +2
  • Senses: Darkvision 60 ft., Passive Perception 14
  • Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities: Poison, Radiation
  • Condition Immunities: Charmed, Frightened, Poisoned
  • Languages: Understands Abyssal but can’t speak
  • Challenge Rating: 8 (3,900 XP)

  • Magic Resistance: The Wasteland Gorothian has advantage on saving throws against spells and other magical effects.
  • Radiation Aura: Creatures that start their turn within 10 feet of the Wasteland Gorothian must succeed on a DC 15 Constitution saving throw or take 10 (3d6) radiation damage.

Actions

  • Multiattack: The Wasteland Gorothian makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) piercing damage.
  • Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) slashing damage.

Reactions

  • Roar of Terror: When a creature within 30 feet of the Wasteland Gorothian that it can see starts its turn, the Wasteland Gorothian can let out a terrifying roar. The creature must succeed on a DC 15 Wisdom saving throw or be frightened until the start of its next turn.

Physical Description The Wasteland Gorothian stands 15 feet tall, its muscular, hulking body covered in thick, armored skin that resembles cracked, volcanic rock, now scarred and twisted from exposure to toxic elements. The creature’s eyes glow with a sickly green hue, and its mouth is filled with razor-sharp tusks and teeth. Long, curved claws extend from its hands, and its back is adorned with jagged spikes. Ram-style horns curve menacingly from its head, adding to its intimidating appearance.

Ecology and Habitat Wasteland Gorothians are typically found in irradiated, desolate regions where the land is scarred by toxic waste and radiation. They thrive in these harsh environments, their bodies seemingly impervious to the extreme conditions. These creatures are solitary, each claiming a vast territory that they fiercely defend from any intruders. They are apex predators, hunting anything that dares to enter their domain, from other monstrous creatures to unfortunate adventurers.

Behavior Wasteland Gorothians are highly territorial and aggressive. They attack anything that moves within their sight, using their immense strength and ferocity to overpower their prey. Despite their brutish nature, they exhibit a cunning intelligence when hunting, often using the terrain to their advantage. They are also known to be highly resilient, capable of withstanding significant damage before being brought down.

Historical Background Legends speak of the Wasteland Gorothians as twisted remnants of their volcanic cousins, mutated by exposure to toxic elements and radiation. It is said that they were once guardians of ancient, hidden realms, but have since been corrupted by the wastelands they now inhabit. Over the millennia, they have become symbols of raw, untamed power, feared and respected by all who know of them.

Notable Encounters The Cursed Expedition A group of brave explorers ventured into the heart of a Wasteland Gorothian's territory, seeking a lost city deep within the irradiated wasteland. The creature ambushed them, and only a few managed to escape with their lives.

The Toxic Terror A Wasteland Gorothian was discovered in the ruins of a abandoned laboratory, where it had been experimented on by twisted scientists. The creature broke free of its restraints and wreaked havoc on the surrounding area, forcing the local authorities to evacuate the region.

Interaction with Environment and Other Creatures Wasteland Gorothians are drawn to areas of intense radiation, where they can absorb and amplify the energy. They have a symbiotic relationship with certain mutated creatures, such as giant, irradiated insects, which they use as scouts and messengers. Despite their brutal nature, they have a strange, almost mystical connection to the land itself, allowing them to sense disturbances in the natural balance.

Unique Abilities and Traits In addition to their formidable physical abilities, Wasteland Gorothians possess a Radiation Aura that harms creatures within close proximity. This aura can cause severe radiation damage, making them even more dangerous to approach.

Lore and Myths The Devourers of Worlds Some believe that Wasteland Gorothians are harbingers of apocalypse, drawn to areas of great destruction and chaos. They are said to feed on the very fabric of reality, growing stronger with each catastrophe.

The Last Sentinels Ancient texts describe the Wasteland Gorothians as the last remnants of a long-lost civilization, tasked with protecting the secrets of the ancient world from those who would misuse them.

Plot Hooks The Radioactive Rift A Wasteland Gorothian has created a rift in the fabric of reality, causing a wave of toxic energy to spread across the land. The adventurers must find a way to close the rift before it's too late.

The Lost City of the Ancients Legends speak of a hidden city deep within the irradiated wasteland, said to contain ancient artifacts and knowledge. However, the city is guarded by a powerful Wasteland Gorothian, who will stop at nothing to keep its secrets buried.

The Corrupted Scientist A brilliant but twisted scientist has discovered a way to harness the power of the Wasteland Gorothians, but at a terrible cost. The adventurers must stop the scientist before they unleash a horror beyond their wildest nightmares.